Quote:
Originally Posted by Jaws2002
I know that sometimes during 2009-2010 they fired/lost a few key programers, including their main programer that worked on Il-2 and designed a big chunk of the new game engine. It looks like the new guys aren't able to fill that void. I think they are still trying to recover from that loss.
Of course I may be wrong, but that's the only thing that would explain the dificulty they have fixing some bugs in the engine. The guys trying to fix it, are not the ones that build it.
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yeah like Oleg . . . the guy who designed the original successor's engine and the original game . . .
But I think Ilya and the current crew keep at it, they will have a game worthy of Il-2 1946.
The time its taking them? Even to diagnose which part of the code the problems are having takes a long time to separate, especially if the code is complicated /and or different parts are co-dependent on each other (which Il-2 ClOD's code fits), even if you have the original coders.
Heck, and I'm not counting that could be architectural / design issue, and then that really messes up because once that is changed, everything else has to be changed also . . .