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Old 06-02-2012, 06:42 AM
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klem klem is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
That sounds all fine and dandy klem, but if this is supposed to be built off the Clod engine, then they have some serious work cut out for them. We have the best server hardware on the planet dual cpu 6 cores a piece / 10gbps connection and the game can barely handle 50 players at the moment without an absolute slide show. I just can't see some other host spending the money on hardware like that or the software to somehow be able to support anything near that. I'd love to be proved wrong, but the only way I see that sort of stuff happening is if everything is entirely dumbed down.

My main concerns as I stated earlier with MMO stuff is it usually takes away from the users ability to manage things. Currently we don't even have real dedicated server files, and have to deal with things like steam disconnecting and so on. Now just imagine we have to connect to steam and then a browser ran by 1C. I just see an even bigger potential for failure that way. Look at ROF and their master browser. Servers shut down at 50 players, stats disappear, servers crash, all from it being overloaded/terrible coding. Again, I'd love to be proved wrong, but you have a constant online connection that now has to rely on not only steam but also another browser, I just see the recipe for an epic failure.

My only hope is that this is a completely standalone thing from the new SOW/BOB/CLOD series we have now, and that BoM is the next installment. I can deal with steam, and waiting on things to get fixed. But saying this engine is capable of MMO style stuff will be believable when I see it. If they can't fix what we have now, how can they even think about announcing an MMO based off the same engine? It just boggles the mind.
I understand all you say Bliss and I can't claim to know what 'the engine' can or can't deliver. I am just stepping back and looking at the gameplay advantages of MMO which I always hoped CoD would be capable of. In my simple mind there seemed to be two questions determining the success of MMO (bear in mind Aces High has been doing this for years at 'lower specs').

1. Can my PC deliver on such a volume if activity? Only a percentage of the MMO aircraft are going to be within range and in need of rendering at any one time. This does seem to be a factor related to 'the engine' and if realism means a high spec PC then so be it. As an option in a game capable of offering 'Full Realism' for the hardcore and 'Relaxed Realism' for the mass market the return could make it viable.

2. Can the WWW deliver on the data exchanges necessary? Obviously a factor of the connection available and if realism means a high bandwidth BB then again so be it. A lower level of data transfer could serve the mass arcade market.

These are problems for the devs to solve. I don't much care about the technicalities, that's their problem.

Similarly, I don't care whether a MMO uses Steam or not. Again, its a dev choice of a suitable means for success.

We are the customers. We set the market expectations. Don't get stuck in what today offers. Expect it, demand it. It won't happen otherwise.

btw I never for a moment thought of CoD and BoM being an integral part of the MMO. I believe that is a separate animal even if its based on the same engine.

Interesting question for me is would I play a Maddox Games MMO if it were of lesser quality than CoD/BoM? I left Aces High II because of the dumbed down flight models and the "one ping, no wing" damage models. If 1C delivered MMO with good FMs and DMs but perhaps with 'reductions' in other areas, would the immersion of MMO campaigns be enough to compensate?
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