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Old 05-30-2012, 02:56 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Buchon View Post
The reason behind that DX9 was not in the Alpha patch is that the DX9 code was not ready for the deep changes in the graphics engine, don't get confused by Graphics engine and DX, the graphics engine handle the Graphics and the DX library handle how the graphics are shown.

When I said that you should adjust the textures is because the HDR lighting affects the textures, in different levels in DX10 than in DX9, so you should balance the saturation of the textures colors to compensate the use of HDR or they will look washed.

CLoD dont use HDR in DX9 but it is enabled in DX10 at very low levels, why is it very low ?

The problem is that you cant balance the colors of the ground textures in DX10 to compensate the use of high HDR levels because those same textures are used in DX9 without HDR (in this case), it will look bad in DX9 if they do that.



Did you even understand what I said there ?

Don't mind, now everyone understand why they released new textures with the DX11 patch.
ok ....explain why all those other titles are able to have 9c-11 support and not Clod?

here is a comparison of 9c vs 11 from 3/19/2010
http://www.overclock.net/t/690645/me...tionn-and-adof

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