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Old 05-29-2012, 03:17 PM
ATAG_Colander ATAG_Colander is offline
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Some of the differences can be seen in the feature comparison table on this page:
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx

Note things like "Shader Model", "Max Texture Dimension" and "Max Primitive Count".

These are a few of the reasons why full DX11 support is very hard to integrate with DX9 support.
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