coincidence versus consequence
Il-2 online was slowly dying... after gazilion of Bellum War clones people were slowly getting bored with the limited/old style online life IL-2 had.
Coincidentally, Il-2 got hacked... and people got new content... debatable quality wise but new. Quality meant nothing at first... like wen you play a game and you find out about a little "easter egg" in it and although the easter egg does not even compare with the full game in content and quality you play it and over play it sometimes just for the novelty it has.
Coincidentally, Il-2 creators didn't see too far into this "modding possibilities"... or got scared of the downsides of it and freaked out in non sense arguments... the cheating fest and precious illusive rights and lefts.
Then... as a consequence of modding becoming rampant... quality emerged... order out of chaos.
Big, heavy mods started to appear. I won't name any cause I don't want to be biased but is clear I am not referring to "franken-planes of the first moding era" or "this sounds better on my PC mods" or here's my "2048x2048 oil temperature gauge texture mod".
Then... parties started to emerge... AAA, SAS, UP, HSX, TD...
What really can destroy Il-2 eventually for good is this parties evolving towards complete opposition and against each other working. And not even this alone... This and another game... not... BoB SoW CloD fiasco.
This is for me the saddest part and what made me stop playing IL-2 in the little time free I had for it. Wanting content from SAS, UP, HSX, TD but having to watch how "official modders" eat their livers with the "unofficial modders" (more or less in the open) and working against each other.
Too much pride... That killed it for me. (As it killed it for Oleg, imho)
P.S. This post is just a point of view... could be good or bad or nothing... don't grow a head ache over it.
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