Originally Posted by KnightFandragon
Yes, the weak Anti Tank weapons is one of MANY things I saw as....odd...about vanilla MoW.
I have since then made my own mod, changing a vast majority of the things in the game, including giving men much longer view ranges, it does make for much harder sneaking and some of the SP missions are alot harder because of it but I like the better view ranges. Also, you might notice tank and anti tank gun ranges are absurdly short? I raised all tank guns to 140+, Anti Tank guns fire 160..makes them a royal pain in the ass really but that is good. AT Guns are the bane to tanks and in my mod they do it fairly well. Also, Tank gun penetration degradation? I made that MUCH slower, now at 90m instead of the Tiger having 43penetration, the Tiger I has 100 penetration at 152m +D Sherman, its gun has like 60penetration at 140m =D
Also, in Base MoW, you mention how the top MGs whip right around, its because, as im sure you notice, every turret or MG on the tanks traverses WWWAAYYYYYY to fast, my mod slowed that down, closer to what i figure it was in RL. It took the RL Tiger I between 30-77 seconds or something to traverse the turret. IN my mod I think it traverses 360 in 28s? Sherman I think I have at 22s for a 360 traverse, either way, its much slower but still awesome. I think I slowed down a fair bit of the top MG dudes, they move it much slower. As for the infantry and tanks seeing you through the wall, they either have someone viewing you that you cant see or they do see you, through a window or broken section of wall somewhere. Their tanks that fire at you though you cant see them? The AI always has alot more infantry then you so they are able to see you although you cant see them, and its also a side effect of the the short view ranges in base MoW...in my mod everything is longer...view ranges, gun ranges..I tried somewhat to edit the Anti Tank weapons but it had minimal results...still seems to take 2 or 3 shots to kill a Tank..I think that is just a side effect of the game coding, no I dont know hwo to edit that, i simply edited files. I could give you my mod and let you give it a wack, its not exactly totally realistic but I think its a fair bit closer then the base game.
As for what you said about why the T34 and Sherman have the same armor...well, they kinda did, the T34 I think was 52 or 47mm the Sherman was 51 and 63mm, some of the later versions had 63 and 76mm and even 89mm but yeah, neither are well armored really. ONly difference was the T34 had 60 degrees of sloping to the Shermans 46 or 54.
Oh, and vision, when you are moving around, you become visible, as do the AI. That other M4 was staring you right in the face as you came around the corner...so it would only make sense you get hit. What I do find annyoing is how ineffective a bush is at hiding you.
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