strange behaviour of some function ( classes?)
Im havign a mission with my current mission wich is a little bit of a pain, since i think its not a code problem. ( i will psot the code later)
but the
-ifplayercrashlanded
-ifplayerlanded
-playerisairbourne
function / classes, give faulty resoults.
some times i land, and the the trigger is not launched, others i crash land, and same happens (even with a basic "hello world" ),
To overcome this i created a refly menu option who uses "player is airbourne function), yet some times im safe and sound on the ground and this still doesnt work :S
this is kind of ruining my scripting efforts. Is this an ingame recurrent issue?
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