1st one not sure about, except the obvious it cant make a connection for some reason.
2nd, Note "armies" within the exception and it is to do with an array, or list.
So the error could be, lists start with 0, but when you count lists they tend to start 1 so you need "list.count-1", so any handling of arrays and lists need to be done with this thought.
To find the list or array envolved, look for the "armies" reference.
To track the fault, you might need a error catch, simply as a logserver report when it occurs. Maybe even a positive report when it works aswell.
3rd, this I believe is a nullpoint thrown because of or related to actors existing once but they have been removed by something else, like destroy or blown up. A reference to that actor is carried out, but the actor isnt there so the instance of an object is in error.
Currently a built in feature.
|