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Old 05-21-2012, 05:15 PM
hegykc hegykc is offline
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Join Date: May 2011
Posts: 72
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Oh I see, again thanks for for the info. Yes I'll definitely run tests first.
But I'm building it anyway, worst case scenario the wheel won't be engraved and calibrated to the game.
But I'll try to not let it come to that compromise.

Also, my coding abilities are about zero, so I'm trying to keep everything mechanical for now.

So I just tested this: (for the encoder in the bombsight distance module)
The game takes 27 seconds to bring the bombsight from the down/vertical position to the up right/80 degree position. Given that I counted 302 keyboard strokes for the same operation, that's a little over 11 clicks per second, 10 to be on the safe side.
And 20 seconds for the altitude wheel, given that it's 600 clicks, that's 20 clicks per second.
So I'l just have to tighten the bolts up, so that it takes some time to turn the bombsight wheels up/down, so that rotary encoders don't generate more than 10 clicks per second.
And that's convenient because it probably took some force and time to turn the real thing, so that would just add to the realism.

This is a very primitive method but it should work, and most importantly, it should be cheap and simple, which is what I'm going for...

Last edited by hegykc; 05-21-2012 at 05:25 PM.
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