@ Camber. I understand that you want the game to be as close as possible to RL. But we don't have the data to do this. If you had several thousands of test data from production aircrafts, then it would be representativ. Since we don't have this amount of data everyone can pick one of the tests and say: "but plane X was 25 km/h slower in this test". People who like plane X will say: "But it was 25km/h faster in an other test".
And there will be arguments about production quality, fuel availability, maintenance problems etc.
And that's exactly what we have now. That's why we need a solid base. Data we can agree on. That's why the only realistic approache is to model the planes according to standard specifications and taking all other variables out of the equation. Otherwise we will continue to argue about every km/h and everyone will pull out the test result which fits the agenda.
IMO the only alternative would be to have a performance spread of +/- 5% for every plane. So every plane would have it's standard performance values it should reach, but you could get a plane with a few % worse or better performance.
I really don't see how you could do it otherwise without having arbitrary performance values.
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