Quote:
Originally Posted by Stublerone
@theOden: Up to my knowledge, they had no time to circle an airfield. They had tasks to do and the flight time of a bf109 after reaching great britain was not very long to do such things. Perhaps on their way, they could take a snapshot under some circumstances, but depending on their tasks, it wouldn't be possible very often.
A bf109 in game has more flight time, than in real war, as far as I know (because the map is also smaller scaled).
|
The map used on the ATAG Server Axis vs Allies and the ATAG #2 Server is 1:1 as tested. We've only been using a small chunk of the theatre available to purposefully reduce the flight times of both sides' bombers because of the annoying Crash-to-Desktops that strike at any moment. Nothing worse than to fly a 1.5 hour mission only to get a CTD just as you approach the target area!
With the ongoing improvements to coding (both in fps and stability) the ATAG battle area will soon be expanding to include bomber missions deep into London. Scoring and other incentives will be forcing the Battle much higher as well. This will undoubtedly prove a greater challenge in fuel management and endurance for participating 109 pilots. At ATAG we are fortunate to have the mission designing skills of a very talented individual who has successfully been running trials on our Server #2. Some of these missions have been wild, with large bomber formations at all altitudes and some nasty surprises to catch up the unwary. Exciting times ahead, folks!
PS. I should add, though, that while these missions are taking place any pilot is free and welcome just to briefly stop in and do what he wants. Looking for a dogfight, suppress an airfield, intercept a bomber formation, or grab a single bomber to hit a strategic target on a solo run or use a fighter-bomber for a quick cross-channel Jabo raid -- whatever. It adds to the dynamic and unpredictable quality of the environment!