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Old 05-15-2012, 09:22 PM
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ATAG_Snapper ATAG_Snapper is offline
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Location: Kitchener, Ontario, Canada
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"-Vulching is allowed. That means that any enemy plane regardless of it's position (in the air / on the ground) is a legitimate target. Whether you want to drop bombs on a particular target or strafe a particular enemy target, if it's on the enemy side of the lines (not attacking your own team) it is fair game. We setup our missions so that if you want to get directly into the action, the forward air fields are there to allow you to do so. But with spawning in on the front lines, be expected to spawn into your airfield possibly being attacked. War is hell, and this sort of thing happened in real life all the time."

http://theairtacticalassaultgroup.co...d-server-rules


To catch a 109 pilot you first have to be smarter than the 109 pilot. Major Borris outlined it well. TBH, this is where the vast majority of my 109 kills come from.

I don't even bother to take off from another airfield anymore. With the latest patch & hotfix the warm up time on a Spit IIa is almost nil. When you take off in Full Fine Pitch use your throttle to bring your revs up to 3,000 rpms (= 6 lbs boost). When you rotate, keep the nose down, bring your wheels up, use your prop pitch to bring your revs down to 2,800 rpms, open the overboost gate, increase throttle to full (= 9 lbs boost), close your rad to 50%, fly down the streets of Margate or Folkestone while trimming out, DO NOT fly out to sea -- you'll be an easy target once you separate from the clutter of the town buildings. Instead make a hard right or left on the far outskirts of town and follow the terrain out ofthe immediate vicinity of the airfield.

Once you've reached 270 mph IAS on the deck you should be well clear of the vulching action. Reduce throttle to 6.25 lbs boost and constant speed prop pitch to 2650 rpms. Start a gentle climb into the sun, never letting your speed fall below 200 mph IAS. This gives you plenty of maneuvring speed if you should need it. Now you are transitioning from prey to hunter. Plan your strategy. Adjust your gunsight. As Major Borris said, get on Comms (Teamspeak 3) to get updates on the action at the airfield. Upon reaching 10,000 feet start heading back to the airfield, trying to keep the sun over your shoulder. Clouds are about 5,000 feet and are now opaque with this latest patch. Nothing like lining up a cloud between you and your airfield in the distance, then making a gentle dive at about 350 mph IAS to arrive unannounced through the cloud with lots of e on hand. Be sure to reduce your throttle and pull back your prop pitch to avoid over revving.

Pick up a vulching intruder by following the trail of accurate WHITE flak bursts following him. Keep an eye for any high covering 109's, then maintain your dive speed to saddle up behind your victim. Make sure you have the correct convergence and wingspan (32 feet) dialed on your gunsight. If you misjudged your attack, don't lose your smash. Hard throttle to 9 lbs boost again, prop pitch up to 2,800 and climb like hell again. At apex, reduce throttle so not to blow engine, but keep prop pitch to maintain revs around 2,800. Rinse and repeat.

Vulching vulchers can be fun!
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