Quote:
Originally Posted by tintifaxl
Of course you have to cut corners in AI programming, but even the AI in IL2 4.11 overheats their engines and can't see through clouds now. Why shouldn't that be possible in the CloD engine?
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Don't ask me, I'm not a game developer but my guess is that CoD is a far more complex game to alter stuff in than 1946. It's probably not just "cut-n-paste" coding that can be done with CoD. Also there are most likely a whole lot more "parameters" and stuff in play which makes it extra hard to code a "realistic" AI. It probably won't happen in the near future but someday CoD is probably gonna have spectacular AI. As with anything to do with the new IL-2 series I guess patience is the keyword. I'm not flying CoD anymore but it's always interesting to stop by here and see the progress being made, let's see how BoM pans out.