Quote:
Originally Posted by Kwiatek
I checked 109 sea level speeds and nothing change comparing to pre beta patch version.
So i think there is no changes in FM of 109 ( also there is no info about it in beta patch notes). So still 109 is to slow ab. 20 km/h at 1.3 Ata power and ab. 20 km/h at 1.4 Ata - so generally 40 km/h slowier at the deck.
Moreover i checked british fighters in beta patch and i got:
Hurricane MK 1 Rotol
238 mph /383 kph at the deck at +6 1/2 boost ------ should be 262-265 mph /420-426 kph !!!!
So it is 24-27mph/ 38-43 kph too slow at + 6 1/2 boost power !!!!
There is no WEP - so no 100 octan fuel performacne - which should give ab. 25 mph/ 40 kph extra speed at low alts
Spitfire MK1a
255 mph at the deck at 6 1/2 boost ---------should be 283 mph !!!!
So it is 28 mph/45 kph too slow at 6 1/2 boost.
No 100 Octan fuel performance at all - boost cut out doesnt rise power at all.
Spitfire MK II
268 mph at deck at 6 1/2 lbs
285 mph at deck at 9 lbs ------ should be 286-290 mph so it is very accurate result!!!!
Still no 100 octan fuel performance - so no emergency +12 lbs.
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Hi Kwiatek,
I did some trials both online (ATAG Server) and offline with the Spitfire Mark Ia and IIa. The online flight model does not match the offline flight model for the Spit IIa at altitudes of 5,000 and 10,000 feet.
For the Spit IIa, going into full overboost at 2800 rpms I recorded the following IAS (mph) at the different altitudes:
Sea level: online 292 ; offline 288
5,000 feet: online 270 ; offline 288
10,000 feet: online 262 ; offline 290
The methodology was simple: fuel 100%, radiator 50%, trim for level flight at designated altitude, then fly level and record direct off airspeed indicator.
Bizarrely, the Spitfire Ia showed a slight dip in IAS at 5,000 feet, then a small increase at 10,000 feet (online), offline it simply showed a significant decrease in IAS at 10,000 feet.
When adjusting prop pitch to 3,000 rpms at full overboost the Spitfire Ia showed a slight increase in speed at all altitudes tested, but the Spitfire IIa consistently blew its engine at the higher altitudes, although the same online difference in speed vs the offline speed was likewise reflected prior to engine failure.
The majority of combat online (ATAG Server) currently occurs at 10,000 feet or less, even with bomber streams at 11K - 14.5K. Airfield suppression (vulching) is permitted on ATAG which drags the action down to sea level, but steps are being taken with mission design & scoring to strongly encourage both sides to take the fight realistically higher -- much higher.
I was skeptical when I first heard of differences between the online and offline flight models until I actually tried them myself. I certainly encourage anyone to try this themselves, especially with other RAF and LW aircraft.
I've included the data I recorded (attached).