Quote:
Originally Posted by JtD
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?
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Let me add a little bit more info to stovak's excellent post earlier.
The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:
The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.
First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).
Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.
Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)
*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.
Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.
The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.
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