I think, that at least the posting of the last few weeks really were honest and that they were also thinking to solve the issues in a short time. And it also is honest, that they are even more unhappy about the situation , than we are. So, the last weeks have this honest behaviour as a positive result.
Concerning your mad words about past program skills: It is not okay to evaluate that, as a sim is always something different and in my opinion not as easy as programming a casual game like bf3. All they did is a new evolution stage of their engine and than copy and paste bf:bad company 2 with some new weapons, maps, interfaces and a slightly different system. It is a n1 game, but in its heart it is nothing new. They haven't solved hitbox problems now for decades and if you have a closer look, it simply offer no deeply programmed feature. Some libraries, some physx effects (which are very wrong in important cases) and newest directx effects and they are done for the gaming part. Building ne scenarios perhaps took most of the time. There is no revolution, although I see a talented multiplayer developer in dice!
Think about cod black ops: They ran into time issues for their introduction. So they simply got the multiplayer frome dice (different graphics style between single and multiplayer). I just shoot in the dark with the following, but they just took several weeks to setup the whole multiplayer for cod. But it is poor for cod, that this happened.
You can see, that it is easy to produce ego shooter over ego shooter and just change appearance, story and some features, but it is not easy to program completely new games with such a small studio in an acceptable time frame. U see this in every sim, which tries to do something completely new or in a new detail level.
So, to compare the grade of detail behind the scenes of a sim and a casual game is not possible. They have different priorities!
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