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Originally Posted by K_Freddie
It has been known for years that the game accelleration rates are not that accurate. I think the documents from which the games rates are taken are from shallow test dives (as mentioned) so cannot really be extrapolated to 90 degree dives.
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Acceleration rate in dive is product of thrust, gravity and drag. Same equations are used no matter the plane attitude. Gravity is the same in the game no matter what the plane is doing. Thrust and drag are inside reasonable margins under level flights and climbs so there is no reason to believe that they are wrong during dive, especially during the initial phase.
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Maybe TD can tweak the FM's in this area.
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We could but we prefer to have FM as realistic as possible.