Thread: FMB Help Plz!
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Old 05-13-2008, 11:08 PM
3./JG51_Rudel 3./JG51_Rudel is offline
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Join Date: Oct 2007
Posts: 13
Default FMB Help Plz!

Hello,


After searching the mission builder forums at PF.com and M4T.com i found some answers to my questions but not many.
I have a long list of questions about using the FMB feature in Il-2 1946 4.08m. I plan to make a few missions to practice my skills in FMB and then maybe create an late war campaign set during the bombing of Japan By US B29's. I hope that some of the campaign builders in here can help a bit since im just starting out.

1. I need to keep large bomber formations together like their real life counterparts. How do i do that? any special tricks to doing that. Every time i do it with b29s they don't stay in formation. Most do but some 4 ship formations either fly way behind or way in front of the rest.

2. How do i set a bombing attack point where the bombers down go into a shallow dive to drop their bombs? Most bombers go into a shallow dive and before they release the ordinance. Some of the German and Russian bombers dive and i can't them to follow their group to fly back home.

3. how do i make all the bombers release their bombs at the same time or almost the same?

4. I need to simulate the bomber stream breaking up and going after individual targets. How do i simulate that? I want to try the same effect that the allied bomber streams did in the ETO.

5. How do i add escort p51s and Jugs to the mix? I plan to make a large formation of about 44 bombers and around 20 escorts. That way its not an fps killer but still believable. I need the fighters to escort the bombers and engage the enemy then fly back and escort the bombers again.

6.Whats the best skill to set the bombers at? I don't want the attacking Zero's and Raidens to get killed before they have a chance to get to the bombers.

These are it for right now. I hope that i can get some answers if not all. I have more questions but these will do for right now.


Thanks in Advance.

S! Rudel
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