Quote:
Originally Posted by bongodriver
I'm not sure I fully get you, a suggestion 109 driver should be able to have 'cockpit off'?....that might be an over compensation.
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No.
I mean that Oleg modelled the late 109s' elevators as it was a control effectiveness issue (IIRC the zekes had this problem with ailerons) rather than a stick force / pilot's strengh one. Can we agree that was a bad solution?
So also without using FF sticks or more expensive hardware I think it can be solved using the modelled pilot's strength + fatigue: combined with the anthropomorphic controls function a pilot can pull the stick over the fixed force limit for some time, since when he use his strength also he's decreasing his stamina until he's exhausted. Many fights ended with exhausted pilots, mentally and physically.
Now I was talking about target visibility because I think that even if we are limited by our monitor size and hardware power, we can still simulate many things without the professional army's resources.
Sorry for the OT.
Again I think it's useless comparing these kind of ingame stuff as roll rate and turn rate to the real tests... the pilot is a too important variable.