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Originally Posted by 6S.Manu
It's not an answer.
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re-read the reply... "peripheral vision" can't be recreated on a monitor which sits directly in front of you.
Quote:
Originally Posted by 6S.Manu
Since this simulator had to be sold to "average" buyers who can't permit themselves to own such a sphere (if it really exists... but why 360°? 180°h & 120°v is the human fov)
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the simmer may wish to "look around" and with anything less, they would lose full range. If the simmer just wanted to look straight ahead... a sphere wouldn't be necessary at all and something that fiited with the range of vision would suffice, to maintain "usable" and "peripheral vision".
Quote:
Originally Posted by 6S.Manu
we have to reach a compromise.
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in computer modelling (simming) that is the name of the game, though some of the reasons why a "compromise" is adopted may vary....
Quote:
Originally Posted by 6S.Manu
So I repeat: how can you retain real size objects keeping at the same time a realistic peripheral vision?
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see the above points, you've inadvertently answered your own question