Kodiak is spot on and for us to go into any detail would take us all a long time to just post some of our entire missions that we have been writting for the past month or so with 4000 lines of code.
You will find in many missions and examples people have put on here, that much of what you ask has already been done or is in the process of been written.
My advice is start on simple missions, take a posted one and slowly build it up. Have a plan of your overall mission.
Or. Jump on ATAG server 2 and have a play on Channel War 1.4 and see some of the things that are possible.
The other thing is that most online wars are on the english channel with english taking off from england and germans from france. So there is not much need for tank scripting and capturing towns etc as they can't swim.
But there are many missions already created which have land air and sea AI all battling eachother trying to win a battle without human need.
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