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Old 04-27-2012, 08:55 AM
csThor csThor is offline
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Join Date: Oct 2007
Location: somewhere in Germany
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Question [QUE] Using scripting for "special effects"

To be frank I am a complete idiot when it comes to coding. I couldn't code if my life depended on it. I am, however, very much interested in historical missions and so far scripting has been used almost exclusively for player interaction, AI aircraft spawning, sub-mission loading etc ...

I do wonder, however, if scripting could be used for more than that. Imagine a battery of artillery shelling enemy positions (= target area or at least in-game coordinates) for a pre-defined amount of time or as long as moving enemy ground objects are within a certain area ... Or a Gruppe of Stukas milling over an enemy position trying to take out AT guns and artillery and the tanks get moving once the Stukas take out a certain amount of enemy objects. Or a battery of towed artillery shaking out of a column to deploy in the field, kind of a trigger which activates once enemy objects are within a certain range which makes this small column leave the road and deploy to a field, replace the column with artillery and some other objects (ammunition, static prime movers etc) ... A battery of AT guns remaining hidden until enemy tanks have maneuvered themselves into an ambush.

All these kinds of things that make the battlefield come alive. Possible? Doable?
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