Quote:
Originally Posted by FG28_Kodiak
Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).
Code:
maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)
Will take a deeper look at it, today.
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Yeah, maybe. There are also problems with HUD-messaging(the players do not see them).
Localization system need another method for
only translate operation(to translate text on menu and send him to
player)
Mission also need reload after 4 hours(maybe need correct time) and send message whith results (winner side).
In attache old version of
Red Convoy whith two destroyers.