Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).
Code:
maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)
Will take a deeper look at it, today.