thank you Kodiak, without you i would give up on that thing i think,cause for me its like reading chinese....
but if i can implement that "planecounter" in my script above, then i could build a mission, which gets more and more unpredictable with every submission i add...
that would be really neat.
but i fear i will again have trouble to implement that part correctly into my script...
but will try out immediately..
btw, what do you mean with:"before loading a new mission you can check for example"?
and where and how do i implement this last line of code?
PS: now in my script i have the possibility to "destroy" planes when they land, or after a certain amount of time, but i would like to have the possibility that some planes (bombers) get destroyed when they reach a certain waypoint behind the frontlines....im sure thats possible, but couldnt find it yesterday.
__________________
Last edited by David198502; 04-25-2012 at 06:19 AM.
|