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Old 04-24-2012, 06:29 AM
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David198502 David198502 is offline
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Join Date: Dec 2009
Location: Austria
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thx oden i will have a look at it...

this is what i have done so far...
it consists of a main mission, in which submissions will be continually loaded out of a "mission-pool" by coincidence...
i just have adjusted a script which i luckily found on my usb stick, from a former mission i had on my pc, where london gets bombed infinitely by He's.
Now the script only uses the first two submissions, from the possible 65 the script contains...

im already pretty satisfied, and it will probably serve the purpose of the mission, but what i would really like to add, is a trigger, which would end the entire mission.for example if a certain opbject, or a group of objects gets destroyed, then the submissions will stop to get loaded and only the main mission continues.it would be cool, if for example a bombing raid would continue until a group of ships is completely destroyed, or if all planes of a swarm get destroyed, the submissions would stop to get loaded...
in more detail i mean, that if in my attached mission, the player manages to shoot all planes down, before another group of ai planes get loaded again, then the submissions wont load anymore, and therefore no new ai planes will spawn at all, and the mission is completed.one could still go back to the airfield and land,or fly on the map and destroy objects placed in the main mission, but the submissions will not get loaded anymore.
Attached Files
File Type: zip Vulkan-coop.zip (6.3 KB, 16 views)
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Last edited by David198502; 04-24-2012 at 09:18 AM.
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