Originally Posted by zapatista
we need as an immediate next step for luthier to fix/complete:
- correct fine tuning of FM for the main aircraft that duel in the sky, this is ESSENTIAL to have the right historical strength/weakness relationship, so we can simulate what historically occurred in those major conflicts, AND have pilot skill make the difference in the combat outcome AND be able to execute correct historical combat maneuvers with these planes, not favored and distorted preferences in how the planes are modeled
- distant LoD model visibility should be a major priority to fix correctly, and not be some minor afterthought. having correct visibility of distant planes/ground-objects to locate, identify, and track during engagement is ESSENTIAL to correctly SIMULATE a ww2 pilot experience in a dogfight or when targeting objects on the ground
- we need correct implementation of cloud and terrain masking for AI
- fixes for minor errors with specific planes, some controls not working or reversed, missing siren for the stuka, etc..
- lack of tree collision modeling
- no structured coop function (with people still able to join while mission has started, and being able to switch crew and aircraft positions)
- cloud models are to simple (real time dynamic weather can be postponed)
- AI behavior (mass suicide landings etc)
- no AI ground activity at airfields and on roads (need a dedicated setup/options area for this to be activated as: light, medium, high detail), so we get some civilian vehicles on the roads as well as military convoys and supply trains)
- still no dynamic campaign engine, and we have no supply lines or factories to target that affect frontline troop performance and equipment available at airfields etc.. (like munitions, fuel, repair of damaged aircraft)
- flak units are not yet made up of integrated units where elements can be damaged to reduce their overall effectiveness
- SDK for others external people to be able to work on the dynamic campaign, design some aircraft and ground object etc..
only once those main elements are corrected will we have a reasonably rounded and complete product, and have a basic version of what oleg/luthier intended (and includes many of the elements they gave WiP reports about during development in the last 5 years)
later features and components that can then be addressed, and can be part of new and expanded features in the next sequel (like BoM)
- dynamic weather
- control of some vehicles and ships
- new plane models
- gradual implementation of dx11 features
- skeletal animation of crew and 1e person player
- 1e player able to walk, drive, fly over/on any part of the map, interacting with objects
so if you want to complain about something, complain about something that does matter and doesnt just whine about something that is beyond all of our control (including luthier's).
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