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Old 05-05-2008, 10:41 PM
Avimimus Avimimus is offline
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Join Date: Oct 2007
Posts: 803
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Eg. Damage model:

- Ability for shock waves to throw objects (eg. barrels which roll around)

- Theoretical ability to have elastic objects (eg. carry wires, wire fences)

- Damage model will be more detailed (eg. take into account impacts on individual spars) but will otherwise be similar to Il-2

- Structural failures will be possible. But it is unlikely that deformation will be (with the exception of wing warping which will be modeled)

- Machine gun impacts will be drawn on the model in real time but cannon impacts will be precut (like in Il-2)

- A more advanced damage model will exist for vehicles that will allow them to be disabled and potentially paves the way for a tank sim. Nothing is known regarding whether buildings will be collapsible or flammable. By the same token ships and trains are unknown

- It will be possible to kill enemy pilots/crew but there will not be a visual representation of damage to human tissues (in order to comply with ratings systems in some European countries)

- As in Il-2, it is very likely that "Taran" ramming attacks will be possible as will bouncing bombs off hard surfaces

- Modeling of the effects of wind and water on fires is still an unknown, the same goes for the modeling of damage inside the cockpit (eg. individually drawn bullet holes, smoke), furthermore we do not know if the players movement using the new six-degrees of freedom modeling will effect their vulnerability to bullets (eg. the pilot using the engine block as a shield while attacking bombers)
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