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Originally Posted by 5./JG27.Farber
I am reallly curious about the SpawnScript check box in the item description in the FMB. The current way I hear most severs load the missions is as an over lay of another mission on top. Can SpawnScript be used in the same way and does anyone have a simple example mission they could show me. Would it not be more Stream lined to have everything on the one map? What would be the best way for server performance?
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We don't use submissions at all. (1 .mis, 1 .cs, and 1 .briefing file)
Spawnscript allows you to spawn any air/ground object/group by using a script or without a script.
As long as your trigger and action are named the same, you can use TTime for how many seconds you wish to delay the spawn of that item. I love the spawnscript option. The biggest advantage I see is you can have recurring events by simply making triggers/actions assigning them to the same group. So that one airgroup could spawn once every hour, or every 2 seconds etc., without ever having to make any new mission objects/AI etc. Of course, this same thing could be done loading submission after submission, but it's a mess to try to test all of them. That's one of the main reasons I like 1 simple .mis file. I can change the numbers around and make events happen when I want for easy testing.