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Old 04-21-2012, 07:13 AM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by 5./JG27.Farber View Post
I am reallly curious about the SpawnScript check box in the item description in the FMB. The current way I hear most severs load the missions is as an over lay of another mission on top. Can SpawnScript be used in the same way and does anyone have a simple example mission they could show me. Would it not be more Stream lined to have everything on the one map? What would be the best way for server performance?
We don't use submissions at all. (1 .mis, 1 .cs, and 1 .briefing file)

Spawnscript allows you to spawn any air/ground object/group by using a script or without a script.

As long as your trigger and action are named the same, you can use TTime for how many seconds you wish to delay the spawn of that item. I love the spawnscript option. The biggest advantage I see is you can have recurring events by simply making triggers/actions assigning them to the same group. So that one airgroup could spawn once every hour, or every 2 seconds etc., without ever having to make any new mission objects/AI etc. Of course, this same thing could be done loading submission after submission, but it's a mess to try to test all of them. That's one of the main reasons I like 1 simple .mis file. I can change the numbers around and make events happen when I want for easy testing.
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