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Old 04-20-2012, 06:46 AM
Wolf_Rider Wolf_Rider is offline
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Location: Sydney, Australia
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Quote:
Originally Posted by irR4tiOn4L View Post

If I sit in front of a window or monitor of the same size, yes, I see up to 180 degrees, but NOT of what is outside the aircraft or on the screen. How much of my vision, most of which is occupied by the useless interior of my room/aircraft, is actually able to see what is happening outside/in the game?

you see, your monitor is not your window... different physics



Quote:
Originally Posted by irR4tiOn4L View Post

Yes, if I MOVE in relation to my monitor or the window, I change HOW MUCH of my field of vision is occupied by the monitor/window,

nooo... if you move closer to your monitor, it gets bigger and if you move closer to you wnidow, you see more of the outside world through it.


Quote:
Originally Posted by irR4tiOn4L View Post

and in the aircraft, this changes my FOV OUTSIDE the window.
No again... you change how much you see, as the restriction of the window bounds reduce


Quote:
Originally Posted by irR4tiOn4L View Post

But the FOV of the monitor does NOT change, which is where these two differ. Such is the limitation of technology.
Insert "restriction" for "FoV" here and this is what has been said before


Quote:
Originally Posted by irR4tiOn4L View Post

But you forget its not about the window or the fact that you might need to change your fov if you decide to sit closer to your monitor.


You might want to reconsider this bit in regard to your previous postings


Quote:
Originally Posted by irR4tiOn4L View Post

What this is about is this - if I sit at this distance and angle and look at a monitor of this size, how much FOV do I need to set to get a 1:1 view with a window of the same size and distance?
you'll need a simpit


Quote:
Originally Posted by irR4tiOn4L View Post

PLEASE tell me you at least know what answer I am looking for!

why keep harping, when it has been gone over and over?


https://developer.valvesoftware.com/wiki/Field_of_View
EDIT: Here are some resources from valve to help: https://developer.valvesoftware.com/wiki/Field_of_View

Note the following;


Do you notice how they DON'T say the correct FOV is 60 degrees, and they refer, just like me, to the size of the player's screen and how far away from it the player is?

[/QUOTE]


they say "set to 75 degrees by default"
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