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Originally Posted by irR4tiOn4L
? Btw, I do edits as a matter of course. Expect them, they happen on almost all my posts within the first few minutes of posting.
I provided two examples above and this is yet another. At this point your rudeness has already been amply demonstrated. Yet you persist.
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you included something after your original claim?
? come now, do get a grip... try finding something before you made your claim
Quote:
Originally Posted by irR4tiOn4L
Oh and, have you found an example of my participating in such threads or even complaining about dots,
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I never said "you" personally... I said the subject has come up before... and you complain of others' comprehension?
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Originally Posted by irR4tiOn4L
rather than just suggesting that people switch between fovs and YOU whining about my suggesting it?
As always, I am ready to listen.
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reading, perhaps would be a better approach
Quote:
Originally Posted by irR4tiOn4L
What fov should I set my 22" CRT at 1m viewing distance to in order to have 1:1 presentation?
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irrelevant, as now matter how far away from, or however close to your monitor you sit, the same FoV is going to be displayed
I desire to set my fov to create a window in front of me (the monitor) that will present objects at exactly, or as close as I can get it, the same size as I would see from a similar window in reality. My monitor only occupies about 23.5 degrees of my field of view, however.
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If you want that, then you'll need a simpit and a multi-monitor/ wrap around screen
Quote:
Originally Posted by irR4tiOn4L
To date I have been working on the assumption that I must set the 'field of view' of the game to equal the 'angle of view' that my monitor occupies in order to reach a realistic 1:1 presentation.
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the 1:1 representation, you won't get without a simpit and multi-monitor/ wrap around screen.
Quote:
Originally Posted by irR4tiOn4L
If you have another methodology, please enlighten me on this. And don't just say '60 fov' unless you can explain how a monitor presenting a 60 degree field of view from a game occupies the same 60 degree angle of view on all monitor setups despite vastly different monitor sizes and viewing distances.
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yes, look at from projection and not photography, which I have tried to get across before, yet for whatever reason you seem to not consider that (or at least there has been no comment)
With whatever size monitor the ratio of FoV projected image to screen will be the same.
ie the cockpit will take up just as much space on a small monitor as it will a large monitor, with the only difference being in pixel resolution and staircasing
Quote:
Originally Posted by irR4tiOn4L
I realise the specification of my problem may be quite complex, so if you'd like, I can draw a quick picture to demonstrate my reasoning.
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Draw away, I would be genuinely interested