Quote:
Originally Posted by irR4tiOn4L
The most important point in all this is the rendering behaviour.
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yes, which is what happens when switching to smaller or larger FoV in comparison to what is defined as the "normal" FoV
(putting a larger image onto the same size projection surface, that being the screen, which in effect squishes everything and the inverse when projecting a smaller image onto that same size surface, screen, which enlarges everything - distances all being relative)
Quote:
Originally Posted by irR4tiOn4L
The dots seem to be drawn sooner, and perhaps too early, at wider FOV's.
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No, not sooner but because of the distortion associated with switching to the larger FoV when switching up from what has been defined as the normal FoV, smaller.
(putting a larger image onto the same size projection surface, that being the screen... so obviously switching to a larger FoV, from normal FoV, does not help with scanning for targets)
Quote:
Originally Posted by irR4tiOn4L
Hence why we need to switch to a smaller FOV in order to spot aircraft as easily as in reality.
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incorrect and smacks of the old "we can't spot the dot" whinge
Quote:
Originally Posted by irR4tiOn4L
I can take ingame screenshots of distant aircraft at different FOV's in order to demonstrate this behaviour.
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Already been done and the distortion associated with the different FoV (in comparison to what has been defined as normal) is apparent
Quote:
Originally Posted by irR4tiOn4L
Which FOV is most realistic? I don't know the answer to that ~
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60 degrees
Quote:
Originally Posted by irR4tiOn4L
~ , but in reality aircraft do seem considerably easier to spot from most angles
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eh?
Quote:
Originally Posted by irR4tiOn4L
Very interesting point on MS CFS, I did not think it was possible to render aircraft at a larger size while still retaining the correct proportions.
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well, there you go
Quote:
Originally Posted by irR4tiOn4L
EDIT: On the LOD point, from the OP's screenshots, the distance at which dots (which I regard as part of the LODs) were used seemed smaller at wider FOV's.
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There's no LoD (as such) change... its rendering -
Quote:
Originally Posted by irR4tiOn4L
The most important point in all this is the rendering behaviour.
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- related
*
EDIT
Quote:
Originally Posted by irR4tiOn4L
I don't know exactly how LOD's are used but they could be tied to distance (in which case they wouldn't change with FOV)
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That's right
Quote:
Originally Posted by irR4tiOn4L
or size in pixels (in which case they would). It probably isn't all that important a point though since the size in pixels of an aircraft is larger with a smaller FOV anyway, and all that will happen is that we lose a small amount of model detail (no biggie).
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due to the distortion of FoV's other that what was defined as normal
Glad you're getting it