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Old 04-20-2012, 01:37 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post

The most important point in all this is the rendering behaviour.

yes, which is what happens when switching to smaller or larger FoV in comparison to what is defined as the "normal" FoV
(putting a larger image onto the same size projection surface, that being the screen, which in effect squishes everything and the inverse when projecting a smaller image onto that same size surface, screen, which enlarges everything - distances all being relative)


Quote:
Originally Posted by irR4tiOn4L View Post

The dots seem to be drawn sooner, and perhaps too early, at wider FOV's.

No, not sooner but because of the distortion associated with switching to the larger FoV when switching up from what has been defined as the normal FoV, smaller.
(putting a larger image onto the same size projection surface, that being the screen... so obviously switching to a larger FoV, from normal FoV, does not help with scanning for targets)


Quote:
Originally Posted by irR4tiOn4L View Post

Hence why we need to switch to a smaller FOV in order to spot aircraft as easily as in reality.

incorrect and smacks of the old "we can't spot the dot" whinge


Quote:
Originally Posted by irR4tiOn4L View Post

I can take ingame screenshots of distant aircraft at different FOV's in order to demonstrate this behaviour.

Already been done and the distortion associated with the different FoV (in comparison to what has been defined as normal) is apparent


Quote:
Originally Posted by irR4tiOn4L View Post

Which FOV is most realistic? I don't know the answer to that ~

60 degrees


Quote:
Originally Posted by irR4tiOn4L View Post

~ , but in reality aircraft do seem considerably easier to spot from most angles

eh?


Quote:
Originally Posted by irR4tiOn4L View Post

Very interesting point on MS CFS, I did not think it was possible to render aircraft at a larger size while still retaining the correct proportions.

well, there you go


Quote:
Originally Posted by irR4tiOn4L View Post

EDIT: On the LOD point, from the OP's screenshots, the distance at which dots (which I regard as part of the LODs) were used seemed smaller at wider FOV's.
There's no LoD (as such) change... its rendering -
Quote:
Originally Posted by irR4tiOn4L View Post

The most important point in all this is the rendering behaviour.
- related



*EDIT

Quote:
Originally Posted by irR4tiOn4L View Post

I don't know exactly how LOD's are used but they could be tied to distance (in which case they wouldn't change with FOV)

That's right


Quote:
Originally Posted by irR4tiOn4L View Post

or size in pixels (in which case they would). It probably isn't all that important a point though since the size in pixels of an aircraft is larger with a smaller FOV anyway, and all that will happen is that we lose a small amount of model detail (no biggie).
due to the distortion of FoV's other that what was defined as normal




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Last edited by Wolf_Rider; 04-20-2012 at 01:55 AM.
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