View Single Post
  #93  
Old 04-19-2012, 02:45 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by adonys View Post
I can do it.
Thanks for offering! I hope you can get in touch with Banks and work out something together. Hopefully others join later.

Edit:
Added this to the tracker coop entry:
Quote:
Additional functionality suggestion:
COOP menu may be as well a part of ordinary MP menu (a separate screen of it available in 'dogfight' environment too).

- player joins a standard 'dogfight' server
- within this server the player switches to COOP menu screen
- the player sees a list of upcoming submissions (COOPs) scheduled by the server script, selects one, registers for it, selects aircraft, loadout, etc.
- while waiting for the COOP to start the player may switch back to dogfight menu, spawn an aircraft and fly a quick sortie
- 3 minutes before coop start the player sees a notification with a countdown, lands or bails out and enters coop menu to join the mission. If he is late for the mission he can be forced into the aircraft he was registered for by the game (server side setting).

Squads flying training missions can use it too: join the host, switch to coop menu, select the mission and fly.

UPD: To summarise, both 'dogfight' and 'coop' GUI screens should be available on all servers. If a host/server loads a mission with spawnpoints, the 'dogfight' screen will be the main menu screen but 'coop' menu screen will be accessible as a separate page. If a host loads a mission without spawnpoints, the 'coop' GUI screen will be the main screen, but 'dogfight' screen will be accessible as a separate page (in case spawnpoints are created by script at a later stage).

Last edited by Ataros; 04-19-2012 at 02:57 PM.
Reply With Quote