This was always a point of difference in sim racing. Especially with the tougher sims, like Grand Prix Legends, people developed preferences for whether or not they liked to see virtual characters. For many, myself included, it was easier to concentrate and balance the controls without a virtual driver's hands in the way. And all those involved was a pair of virtual hands! Many even went so far as to disable the on screen wheel (myself included), because the inherent delay and difference between your actual and on screen controller would throw off (ever so slightly) your motions.
Flight sims dont require such precise repetitive motions nor are they quite as fast paced or as demanding of precise and speedy inputs, so this is generally likely to be less of an issue. But I would say that many would nonetheless find that a virtual pilot just got in the way and broke immersion/was redundant since many people would feel no need to see a second 'them'. In that sense, as a situational awareness/thinking game, it would be even more distracting to see a virtual body obstructing things.
It would also be quite tricky to properly animate all the various motions of a pilot's hands/feet/body in a cockpit, and would obscure the view. It would be a lot of work for little gain all in all I would say, but I would of course welcome the option.
Last edited by irR4tiOn4L; 04-18-2012 at 09:45 AM.
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