Quote:
Originally Posted by Thee_oddball
the game itself is not written in C++ but in .NET  Interop is what happens when you go from managed to unmanaged code (speed tree's ,direct X...etc) which causes a performance hit.
here is a much more in depth explanation
http://forum.1cpublishing.eu/showthread.php?t=30774
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Thanks.
From what I read the stutters are from badly/hastily coded software.
Not hardware issues. Correct?