Quote:
Originally Posted by carguy_
Chivas, the only thing you and people like you (not flying coops) need to understand that a coop is a game mode of its own. You do not need to ask us why we need a mode where :
- 16 players start exactly at the same time,
- dead/downed players cannot return to the mission until it is over,
- there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map.
It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game.
It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users.
|
I'm not saying there aren't problems with COOP style play, but I still don't understand why squads can't "start exactly at the same time".
"inform there squad m8's they can't rejoin until the mission is finished"
"have two or more objectives on the map"
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
|