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Old 04-16-2012, 01:40 PM
Dano Dano is offline
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Join Date: Oct 2007
Location: Petersfield UK
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Quote:
Originally Posted by furbs View Post
Dano, have you played a COOP?
And this is my point about a paradigm shift in thinking...

COOP in your definition means old style IL2 launched from hyperlobby where everybody picks a seat and signals ready, then is launched (generally late because someone had to have another beer or go to the loo) by the host and everybody starts at exactly the same time, quickly followed by several restarts because some muppet has his bomb drop button mapped to his PTT key (sorry Oz, had to be said :p).

If you are asking if I have played one of these styles of coop, then yes, plenty of times in old IL2 of course, not once in CloD because it doesn't exist as such and I have already stated this right?

COOP in another definition means playing cooperatively, even if that is just a couple of players flying together to achieve a target, something that can be performed on any dogfight server or hosted locally and played with a limited number of people and that I have played in CloD.

Now obviously the whole argument is about old style IL2 coops and I remind you that I agree that they are not currently possible, so why ask other than to attempt to make me look foolish when you know for a fact that was not what I made my point about?

I'm done with this now, you can continue to attempt to make out that I've said something other than I have but I'll no longer respond.

My stance on this is simple:

1) Coops are possible.
2) Old style IL2 Coops are not possible and should be implemented.

Personally, I'd rather have squadron training on a live server with the chance of some random engagements than the sterile environment we're all used to, the sim just needs some adjustments to make it really work well.
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