Ataros,
I can`t speak for everyone, but I`m fairly sure that Il2ers are able to accept something else than a classic IL2 style coop, as long as the end result is the same. And that is simple and fairly fast mission creation, mission scripting able to simulate dynamic fronts, mission-to-mission war-like event development and pilot career (ie. overall war stats, individual stats, squad stats, distinctions system). No super scripting required here, just simple fuel depot bombed - no fuel - tank immobile - tank unavailable for battle - battle lost - frontline moved east/west concept.
As much as I`d like to stand beside 1C on this one, there is simply no excuse not to provide this in a flight sim that is created for massive multiplayer from day one. It is that simple yet is so hard for 1C to accomplish.
I would say that CloD without COOP-like interface is like Mass Effect without single player campaign. The feature is expected, required, mandatory. The game evolves around it.
Quote:
Originally Posted by Tree_UK
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.
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Well, not necessarily death but yes, people will lose interest eventually. Skirmishes are only a part of what went on in the old IL2 series. That is a fact and denying it only furthers the state of say "suspension" CloD is currently in.