@Toturo I cant agree with you on this. Almost every game ever made have more than 1 way to be played. So going through playing casual : with losses, trying other strategies/builds . . . Here many ppl talk about no loss/impossible and they ideas, and more than that number rummage around reading and using that information for their game. So far i think normal/hard difficulty players mostly post their questions, and when they encounter problems like i started. But impos diff players posts new ideas, and build options, challenges . . . So no loss is just personal choice , not obligation.
And you`re idea that player have to use weak units, why is there resurrection/revive/dragons and other things that make no loss possible. Even no loss/impos players have problems going through game with absolute no kiting/SGscanner and working only with things on you`re disposal.
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