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Originally Posted by Zepdog
Thanks Matt, but I already got divorced and married the Frog (lol). Once I get 40 battles with her I will move on too (I usually buy as many objects that can be leveled up and also units so the impact on my money is at the least amount lost possible.
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I have to this to cover as many babies as possible! I actually go around at the start of the game and do as many quests as possible without fighting anyone so that I can maximize the number of battles for baby generation so that I can test as many babies as possible!
Plus it is fun to see all the variants!
Quote:
Originally Posted by Zepdog
The RT may make this too easy. I am on impossible and after a night of sleeping I realized in a dream (funny that) that I could actually get a reserve of RTs. I have 5 in my army (with a max leadership for  and now I have 68 in reserve. Every battle I get around 3 extra and just put them into reserve. If you are saying that I can do this with the Ents and Anc. Ents, then this will be wild indeed.
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As Fatt_Shade eluded to, you'll find that plants, in general, are great early, but are tougher later because of the propensity for them to get burned. Still, though, they are awesome against the Undead and it is fun to play them since typically no one plays plants. Too bad you can't sell the extras for money!
Quote:
Originally Posted by Zepdog
Thanks for the info though. Maybe if I have the problem later with another wife I will change something but it really isn't that much of a problem since I go through wives like they are going out of style. (lol) I can't wait to see the 2 new girls or where they are located.
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I'll do my best to track down these errors - like I mentioned previously, I just fixed a batch that used the "scouting" template generator and I'll have to see what Thant used.
By the way, as I've been working on my AP and CW version of the mod ideas keep popping into my head about ideas to add not only to my TL version, but AP and CW as well.
Here are some recent thoughts...
- Royal Thorn - Give them a charge to Entangle any unit (this would work just like the Ent / Ancient Ent Entangle except that it is cast on a unit instead a side effect of an attack).
- Entangle - Change it so that it doesn't work on plants.
- Have Drahha (or whatever the Blue Dragon's name is) sell "Sapphire Blue Dragons" after you do something special like complete the Demon's Ultrax quest or Skarrs' maybe. Sapphire Blue Dragons would have an icy breath that damages and freezes targets (similar to the Red / Black Dragon breathe fire except with ice) and then maybe a special like the Red Dragon's Fire Breath (probably Ice Breath) that lays ice shards and damages and freezes targets in its path. I think there is something similar in Red Sands or the upcoming WOTN. Not sure how doable this would be with respect to having Drahha sell stuff, but it is a fun idea to think about.
- Red Dragons - Name change to Ruby Red Dragon
- Black Dragons - Name change to Obsidian Black Dragon
- These two changes above go with the Emerald Green Dragon naming convention and note that I used that naming convention above for the "Blue" Dragon.
- Emerald Green Dragons - when they use their mana ability, if they are not controlled by a hero then they drain your hero's mana.
- In AP / CW I'm probably going to have Frenzy generate rage per turn just like the Mage's Concentration skill and so I'll probably roll this back into this mod. The values will probably be +1, +3, and +6 rage per turn and then affected by the mana / rage gain modifier per round.
Okay those are the current thoughts that come to mind...
/C\/C\