For those who are not signed up for the DCS news letter, I pasted a few notes here that may interest those P-51 fans
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DCS: P-51D Mustang Status
The Mustang is coming along nicely and is currently flying around the DCS world. Most of the focus is now on tuning the flight dynamics with input from a real Mustang operator. Other work continues on the P-51D audio, a very detailed engine model, missions, and the damage model. We will also include several authentic skins with the release product.
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"DCS: P-51D Mustang" Pre-Purchase
As we did with "DCS: A-10C Warthog", we will be offering P-51D as a pre-purchase. As a pre-purchase, customers will have access to beta versions of the product.
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Moving to Core-Based System
Later in 2012, The Fighter Collection and Eagle Dynamics will transition the DCS series to a core-based system. What do we mean by a core-based system? This means that the main DCS engine that includes the GUI interface will serve as the core that content modules plug into it. Such content could include vehicles, maps, campaigns, etc. This will allow purchased DCS content to be accessed through a single DCS core hub.
Not only will this allow previous and future DCS aircraft to be fully integrated, but it will also allow 3rd party content to be easily integrated into the DCS series.
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The last note is not specifically for the P-51, but it does show DCS moving to a more module approach as opposed to their current 'separate game for separate item' method.. Which is something that always bugged me about the DCS stuff..