This could also be very useful as a training mechanism.
Imagine a mission that started with the player in a firing position. After they make their run the mission would rewind to the point before the attack.
This way new players could rapidly improve their marksmanship. One could even have a mission generator that set up different kinds of shots (eg. 45 degree deflection shot while at 220kph in a P-51 vs. attack from a 10 degree heading offset, and from 200 metres height advantage in a Yak-9).
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