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Old 04-26-2008, 01:13 PM
Former_Older Former_Older is offline
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If that's the argument, then we already have surviving: you fly, you can get wounded and die, you can bail out and have the chute shot and fall to your death, you can land in friendly territory and be saved or in enemy territory and be captured. So we already have surviving

Like I say, this is not a bad concept. But it doesn't advance the flight sim, it's a novelty. It's immersive in your opinion but I don;t see it that way

Not a bad idea, just not what I think should be implemented into a flight sim, because of it's extremely limited scope- you bail out, and then you run away. If they do it half-assed, then it's just a moving camera. Then it's almost worthless. if they do it right, the player interacts with everything on teh ground. Sounds great, except that this does nothing to make the flight sim better and is losing sight of the entire idea- to make the best combat flight sim. Running on the ground does not make the flight sim better That's my point. if Oleg is spending time effort and money on making flak guns and trains and tanks interactive, then he's wrong to do it unless the myriad of details pertaining to flight that are missing in his sims to date have been addressed. For example:

No photos in briefings? No re-arm and re-fuel? No worries about O2 running out? Icing? Plug fouling? Poor quality fuel? Hypoxia? Ammo mix? Ground effect? Fuel tank selection? Radio frequencies and failures?

Those examples have something to do with flight sims. Running around on the ground because somebody may eventually chase you after you've bailed out? In my opinion that doesn't really have to do with the flight sim- see what I mean?

It may make a good game feature, but it doesn't contribute to a good flight sim

Last edited by Former_Older; 04-26-2008 at 01:21 PM.
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