Quote:
Originally Posted by Verhängnis
Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...
Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product. 
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The pilots and crew already have
4096x4096 px texture
If these models don't lagging in the bombers, why would lagging in the single seater? No, the model just fine. The problem is the pilot animation and the camera placement.