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Old 04-07-2012, 08:23 AM
Insuber Insuber is offline
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Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
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Quote:
Originally Posted by 6BL Bird-Dog View Post
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.
Impressive - of all that stuff I just retained what is fitting into my agenda!

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!
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