well your experience on 3d vs my 7 years study of perspective
lurch explains it very well:
if you take the 90º fov and put the crosshair on a corner of the screen it will make an ellipse, but if you look at the ovalated cross hair from a determined point, say 30cm from your screen more or less, youll see the ellipse as a perfect circle, try it
with this method distortion is inexistent however the fov
i dont own a trackir nor tried fsx 6dof but i need not this in order to understand how it works, in fact i invented independely 6dof and by this i mean i was posting in the ubi forums about a 3 axes tracker at least 2 year prior to its apperance in the market and i bet with this will be the same, i wonder wholl get the glory and the money for this idea
i dont want to be mean but your suggestion that this wii video uses a 60º fov proofs you havent understood my idea
the idea is to make the screen appear as a real window via head tracker, as simple as that
Last edited by raaaid; 04-25-2008 at 09:57 PM.
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