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Old 04-06-2012, 10:35 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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Ideas:

SUPPLY
Based on the amount of oil a side has.

Increase supplies
1. Ships arriving at a port increase oil supply. Truck convoys arriving at airfields increase oil supply at airfield (oil is anaogist for fuel)
2. Amount of oil held by the side infuences aircraft production rate (at factory objects) & amount of fuel for planes (fuel storage object) at each airbase.

Decrease supplies
1. Destroying factory objects reduces aircraft production rate. Destroying fuel objects at airfields reduces available fuel at that field.

Aircraft

Production rate
1. Affected by number of factory objects & amount of oil side has supplied.
2. Factory production consumes X amount of oil to produce a product (aircrfat/ship/tank).
2. Need a methodology to distribute new aircraft to airfields. (a) AI fly from rear airfield to operational airfield? (b) some type of truck convoy delivers them to operational airfields? (c) they just 'automatically' appear at operation airfields?
3. Do factories produce new ships as well as aircraft? remember in time we'll have the Russian front, so do factories produce tanks as well (future option)?

Fuel
1. Fuel objects at airfields resupplied by truck convoys. Affects how much fuel aircraft can take. Fuel loadouts reduce fuel at that airfield.
2. Fuel tank objects could regenate over time, maybe at a rate proportional to amount of oil the side has &/ number of workshop objects at the airfield?

Damage/wear
1. 'Persistent' aircraft states. Aircraft spawn in previously worn state from previous missions. Workshop objects at airfields affect the rate of 'repair' of worn aircraft?
2. Crash landed aircraft, with minimal damage, returned to game after a short period of being repaired.
3. Aircraft assigned to an airfield, but not on a mission, appear as static (or Ai aircraft with no fuel) at that airfield & thus can be destroyed.
4. Damaged (crash landed) aircraft appear as static (or Ai aircraft with no fuel) at home airfield until repair by the workshop.

Aircraft losses
1. Both static/stationary aircraft at an airfield & airborn AI or player aircraft destroyed count as lost aircraft.
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Last edited by salmo; 04-06-2012 at 11:12 AM.
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