Quote:
Originally Posted by III/JG53_Don
The new gfx engine will NOT look any different then the one today. It is just more streamlined under the hood so to speak.
They never said that it will look different, to be more precise luthier stated some months ago, that it will look the same.
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wrong ! of course it will look different from what we currently have, err the gfx code has been completely rewritten from the ground up. thats the point, aint it ! (as aliG would say

).
but since they keep most content the same (because they are not creating a new game), eg the same speed tree's will still be there, same .....color palate, same map with same field crop variations, road surface, building colors and textures etc, so it WILL largely look and feel the same, but with significant subtle differences (lighting effects, visibility distance to the horizon,.... ), and will (err should) run significantly faster/better.
in the last months of updates from 1C people here have been looking at these screenshots to identify signs of improvement in overall gfx look/feel (just look for some of the other threads on that topic in this forum for ex), but luthier/B6 have so far stated all BoM models and objects are tested in the old gfx engine, hence we have seen no signs of scenery improvement so far.
btw, in the months since release significant changes have been made to the old gfx engine (mostly for the worse), in an attempt to obtain better fpsec and cure the micro stutters, the "in game world" of the sim now look significantly different as a result. being able to reverse those cutbacks and reinstate some of the glory in lighting and detail we saw at initial release will be a major improvement in itself