Quote:
Originally Posted by Stefem
I didn't know that NVIDIA is the developer of Crysis 2
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No, they are not, but you have heard of nVidia´s "The way it´s meant to be played" program, of course. This program is and has been under suspicion of intentionally optimizing the graphics code to the point, that ATi/AMD GPUs are next to completely useless. Of course, this hasn´t been the case so far and it will never be the case, think of the outrage in the gaming community if something like this would become apparent.
Instead what they can do, is giving nVidia GPUs just a little edge over their competitors. ATi/AMD of course has a similar program, i just can´t remember the name and it is not as agressively advertised as nVidias program. It´s just a regular day at the office.
And for the water being rendered throughout the scene: Had the author of the article taken a look at the CryEditor, he might know the reason for the water popping up everywhere, where there is a coastline. CryEngine1 and 2 were focussed around the Rendering of tropic islands, instead of manually placing watermeshes everywhere, creating a waterlayer and displaying it throughout the level is much, much easier.
My guess is that the CryEngine 3 still shares that code with its predecessor.