Quote:
Originally Posted by JG52Krupi
So nvidia physx or amd ptex
Hopefully they will come to some sort of arrangement and the technology will become available to all... Yeah I know wishful thinking 
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As already stated in this thread Tessellation could introduce some drawbacks when precision of the model is required, which is the case for sims.
Ptex is not an AMD tech, actually this texture mapping system was developed by Walt Disney Studio and, if I remember well, it was demonstrated for the first time (excuse the pun) in realtime at Siggraph 2011 by NVIDIA.
http://developer.nvidia.com/siggraph-2011